


Besides the changes I made to the radar are the following:

Added the crosshairs and they stopped being a separate addon as well as the 4 difficulties of which 3 of them are from me and one is from TouHou.Īpart from the radar he added more alternative helmets.Īs I mentioned this update went more to the radar giving a better and repaired function that is already included in the hud directly. Recolor the indicators or info panel to colors corresponding to what they show. Change of helmet from NekosHUD Base or V3.3 to a simple design. Changes in the design of the indicator of the number of enemies and secrets to a bar to the arcade design or DOOM Eternal in a certain sense also added an option where you can choose if you like to use the bar or the simple mode where it only shows the kills/secrets you are doing in solo or coop. (One can have the eternal design, with the Dead Space helmet while the other player can have the classic indicators and minimalist Halo helmet, among more different combinations without causing an error when loading the GZD multiplayer, that is, that error of not synchronizing the game ). Now each player can load without any problem the variants of enemy life indicator, berserker currency, classic life indicators, armor, ammunition, helmets, mugshot in multiplayer mode so that each one can play their NekosHUD design at their discretion same. Changes in the code that it is not necessary to say what they were. Added to the selection of addons apart the flashlight variant of the Brutal Doom Black Edition mod. Helmet variant added to the DOOM Eternal style by having the classic armor in the HUD before showing only a detail of the classic helmet. Repair in the multi selection of options when loading in different order when playing in Multiplayer (now they can choose which options they want to see without the need for both players or more forcefully needing the same active options.). Change of font type from Big & Small to Memento font The changes and fixes in multiplayer were: This effect does not work with allies because you do not need to check this indicator since the allies are the one who follows the player so it is of little use to have that arrow indicator as with purple entities since they are usually Cyberdemons or Spidermastermind and does not require this indicator due to its large size like other bosses to those variants. The red arrows will indicate the position of the enemy if it is at a lower height it will be shown with an arrow pointing downwards while if it is at a higher height an arrow pointing upwards will be shown (obviously when I refer to a position it means clearly one floor higher or lower in map terms, not height in who is taller.). It was also repaired in certain mods of enemies or mods in general the radar indicators: Added one more radar patch for allies of the following companion mods:
